Notes: I have to say, of all the ideas I've had floating around for years, this is probably one of the few which has exceded my original conception of it, let alone by a fairly good margin.

It helps that I wrote out a lot of this over a good amount of time, and actually had hard notes on what they were going to say. Ones that I made up the day of the rest of the working out of the comic rather than far in advance. Not that I think any of them ended up being used exactly, but the guidelines as to what was going on were definitely helpful. I have some tendency to leave really scrapy notes on some parts of diologue sometimes because I realize that I'm not going to use almost anything I write down, and usually it's my spur of the moment thinking that makes for some of my best stuff. BUt of course when that doesn't work, my life is hell.

There's another thing that helped, also. That's remembering that most of my characters aren't sarcastic. I don't know where that's come from. Straight out of highschool it could/should be expected. For whatever reason it happens there, along with cynicism for a lot of people. But frankly, it's been four years now, and it's not really my style.

Actually, to just be completely frank for a moment, there are times when sarcasim feels very cheap as a source of humor, and that came up a lot in this. It's really pretty easy to write into that particular formula of joke it seems sometimes. I don't just mean in general. I just mean that if I pick a certain phrase of it, I can actually make a start at counting down intances of it's use. And as much as I obsess over webcomics, I don't particularly go out to memorize their entirity.

But take the original punchline, meaning the one I crossed off almost immidiately, but which hung around until something better showed up of 'or why is life quite so unfair for that matter?' for the moment. It works certainly, but there's probably enough complaints about it at the moment that one could probably build a fairifying (pronounced fair-if-eye-ing) machine out of the. And really, if I can get away with it, you willl notice I prefer surrealism. I mean, it has it's place, espcially in that it's a way that people actually, talk, but, being on my soap box apperently at the moment, there are times when there are better aproaches to making a punchline than simply attacking wahtever matter is at hand at the moment.

But then, I write for Mr. Snodgers, so who am I to talk about attacking things in a disciminating fashion.

Guy really does function better as Guy though, and not as a cynic.

Moving on, it's an interesting thing that I managed to do the people in the first couple panels so well. They're just appealing character designs. They're also horribly generic in my mind. I deliberately made them each a sort of conglomeration of charaters from other comics. Or maybe an average is the word I'm looking for. A sort of collection of common elements found in comic characters. Which in turn with a couple psycological priciples might explain why they are appealing, at least to me.

Then they died.

It hadn't occured to me, but my slight disinclination towards the main stream might be showing there. Not a common theme to my writings, since I don't see much to come out of it, but I find I'm rather less of a fan of most of the truly popular comics out there.

As a last note on them, the 'Rebel' shirts certainly didn't hurt. I'd try to market them probably, but frankly speaking, there's probably already a parallel being sold at Hot Topic, both to the people that find it an appropriate means of expressing their mindstate, and those that wish to make some sort of sarcastic remark.

And I don't think either of those makets would quite mesh with the people that would because it would be cute to be associated with these people.

They appear in my mind like little geeks, who taking after Star Wars have formed their own little Rebel Army. One with no evil empire to overthrow. It'd just be an amusing thing to even pretend to be part of.

The rest of the comic is simply pleasent for me for the most in the way the drawing worked, both in product and in doing it, and managing to get in some good variety in the panels, as well as a reason for them to be different. The raised arms in the last panel are a bit odd, but raised arms seem to be like that no matter what I do with them so far. Perhaps this is why people don't run around like that all the time. Whatever the reason, artistically speaking, I apreciate they're effort and restraint.

I think I'll leave as the final comment for this is that in doing it that Snodgers is still wearing an aproximation pf the shoes I used to always wear years ago, black converse hightops.

Now they're tie-dye. Or purple and gold on alternate tuesdays.